HP, MP, ATK, DEF, MAG, SPR | Value of the corresponding basic stat |
ACCURACY | Accuracy |
MP_REFRESH | % of MP refresh per turn (values are in the 0.01 range) |
P_DAMAGE | This is the total physical damage, taking into account the ATK, the elements, the killers, the damage variance, ... |
M_DAMAGE | Same as P_DAMAGE but for magical damage |
H_DAMAGE | Same as P_DAMAGE but for hybrid damage |
J_DAMAGE | Same as P_DAMAGE but for jump damage |
E_DAMAGE_MS | Evoke damage with MAG and SPR |
E_DAMAGE_M | Evoke damage with MAG |
E_DAMAGE_S | Evoke damage with SPR |
F_DAMAGE | Physical type Fixed damage. Assume fixed damage of 1000 |
P_DAMAGE_MAG | Same as P_DAMAGE but use MAG scalling |
P_DAMAGE_SPR | Same as P_DAMAGE but use SPR scalling |
M_DAMAGE_ATK | Same as M_DAMAGE but use ATK scalling |
M_DAMAGE_SPR | Same as M_DAMAGE but use SPR scalling |
F_DAMAGE_ATK | Fixed damage that use ATK scalling |
P_DAMAGE_MULTICAST | Physical damage used with W- or T-ability. Multiply it by 2 for W-cast, or by 3 for T-cast |
P_DAMAGE_MAG_MULTICAST, P_DAMAGE_SPR_MULTICAST, P_DAMAGE_DEF_MULTICAST | Same as P_DAMAGE_MULTICAST, but respectively MAG, SPR or DEF scaling |
LB_XXX | Same as XXX, but treated as a Limit Burst. For instance : LB_P_DAMAGE_MULTICAST for physical LB (they are not affected by DW) |
P_EVADE | Physical evade |
M_EVADE | Magical evade |
EVO_MAG | Boost to Evocation damage |
LB_PER_TURN | Number of LB point generated each turn. Note that this number is heavilly dependant on the expected number of LB shards gained per turn. |
LB_FILL_RATE | Percentage increase of dropped LB crystals. |
CHAIN_MASTERY | Chain Mastery multiple. |
R_FIRE, R_ICE, R_LIGHTNING, R_WATER, R_EARTH, R_WIND, R_LIGHT, R_DARK | Corresponding elemental resistance |
R_POISON, R_BLIND, R_SLEEP, R_SILENCE, R_PARALYSIS, R_CONFUSION, R_DISEASE, R_PETRIFICATION, R_DEATH | Corresponding ailment resistance |
DRAW_ATTACKS | draw attacks |